Basically what the title says. I want the functionality of the Draw Debug String blueprint node, but I want to be able see the strings in the editor viewport when the game is not running.
For example, say I had a blueprint MyBPActor, inside of which are two Arrow components.
I want to be able to drop an instance of MyBPActor into the world, and display a debug string label (“Arrow 1” “Arrow 2” etc) at each Arrow component’s location.
What I want is achievable at runtime using Draw Debug String, but I want to be able to see it in the editor viewport during design time as well (presumably via the construction script), and I can’t find anything on this.