I created a TextureRenderTarget2D, and added a SceneCapture2D component to my pawn, updating the render target each frame.
In my HUD, I am trying to draw this captured texture to the screen in a small rectangle. I’ve attached the blueprint I’m using for this.
I can draw text on the HUD, and if I select a different texture it will show up on the screen. But when I select the RenderTarget, nothing shows up.