I’m making a Niagara effect that moves particles from the front to the back of the screen, but the particles in the drawing range of the widget are hidden.
Please tell me how to change the drawing priority and draw the particles in front of the widget.
Hello! One of the most simple solutions for that is
- use USceneCapture2DComponent (USceneCaptureComponent2D | Unreal Engine Documentation) to capture current 3D scene to some Render Target Asset (Render Targets | Unreal Engine Documentation)
- use this Render Target Asset as texture for UI element brush