In an ideal world we would just be able to specify an area of the world on a map and hit the play button to run/drive and shoot our way around in a 3d model of that region.
But using open source data and information (free), Blender and Unreal what are the best approaches to dragging a chunk of the world into Unreal?
Ideally I would like to be able to drag in a 10km x 10km area of the world into Unreal, is this even possible?
PS any additional tools or data must also be free to use.