How to download a FAB asset - stuck in a Loop

In in My library. I click on ‘Dark Megascans Ruins/Download’. This brings up a box that says "To access Unreal Engine Files Add the asset to you Library’’
errr… I’m in my library, now what?
I know Epic takes the simple and makes it complex, but seriously,

I see I am not the only person that has this problem.

(I notice also that EPIC has some creativity issues when it comes to making unique names.

This library and this library are two completely different things…

I sorted this by logging out of EPIC launcher then logging in. The asset showed up the ‘FAB library’ section. (So its still ambiguous how the website and launcher interact, and the website remains the same. It would be better if the message on the website read ‘"To access Unreal Engine Files, Add the asset to your EPIC LAINCHER FAB Library’’

Hey there @Bruno.Martelli! Glad it worked out! This UX quirk is mostly applicable to Quixel/Megascans transferred assets as there are two asset registry systems for them at play (until everything is fully Fab integrated). All you need to do is go to the Fab page for the asset, add it to library, and then return to your launcher’s vault. Alternatively for non-full project assets you can pull them from the Fab plugin itself directly in engine. If it doesn’t appear in your library, often refreshing your vault does the trick.