Let’s say I make a game and want it played exclusivley on my website. How would I go about locking this game to my domain and making it unplayable on other domains?
Unity has a feature like this and I was wondering what’s the easiest/best way to do the same with Unreal.
Awesome. So there’s really no way to do this without coding? And if I do code, will it mess up any Blueprint only projects I currently have?