My friend built a basic maze in UE4 and I want to import it into UE5. He cannot export it to fbx or obj (getting “nothing to export” error), but he managed to export to t3d. But this seems not to import in UE5 (anymore).
It is nothing fancy, just cubes. Is there a way to do this?
Maybe I don’t understand something, but I think you can just migrate this asset into UE5 project. It’ll copy this asset and dependencies into another project, so you’ll manage to move your asset to UE5 from UE4 due to backward compatibility.
Thanks for trying to help.
I do not have 2 Projects here on my computer. The other guy is sitting on the other side of the world and no source control tool connects our projects. So he must give me some kind of file that I can import into my project, like fbx or obj .
I see, but I think it’s still possible to use a “migrate” option. Try to create a new folder and name it somehow. After that migrate asset to this new folder. UE will warn you that this is not a “Content” folder - ignore it. After that in new folder you’ll have your asset and dependencities. Next is just make an archive (zip, rar or something - no difference) and send it. Receive an archive, unpack it and manually move assets to “your project”/Content folder. UE must automaticly recognise this assets on startup, it’ll be in All/Content/“your folder” folder.
I have never export 3D models to .fbx of .obj, so I have no idea about “nothing to export” error, also I can’t say that it’s 100% works, but why not to try?
Ok, it works now. Much easier than I thought.
The solution is just store everything in a folder and send the folder. Then just copy the whole thing to somewhere under Content by explorer.
UE seems to recognize the mesh.uasset and the material. No migration necessary at all.
Pretty much your solution. Not tested with whole levels though. But Meshes+Materials work!