Hi im trying to create a flick or gesture in unreal 5.5 for mobile and any tutorial i find seems out dated. Epic have for some reason removed the ability to capture the touch location and I cant figure out a work around.
the touch event only has ‘pressed’ or ‘released’ and ‘key’. how do i capture the location of the touch input so that I can go on to capturing the full swipe of the finger?
Hey there @justmakes! The enhanced input system can handle the standard gestures (Flick, Pinch, Rotate) built right in. Generally when you need to handle custom touch gesturing, it’s usually best to go with the actual Touch event inside of the blueprints to handle location based checks when needed.
No worries! For most other games you’ll be pushed to using the enhanced input system, but for anything custom on mobile or requiring input data that isn’t passed as directly you may need to use the base inputs in BP. Just be careful not to mix the two without adjusting which consumes specific inputs.