If I need to do a ball with physics, i need to use Verse? If the answer is Yes, how i do it?
Looks like your best bet as of right now is to use a Ball Spawner. Looks like you can customize about everything except the material. You can change the color, and even the material of the base it sits on just not the balls material.
I’m sure you can do it with verse somehow because you can do math in verse but I do not know how
If you call MoveTo or TeleportTo a ridiculous amount of times and perform all the rotational math and translations while considering mass, velocity, and other key components of gravity interaction then yes. Even then though, how will you know the ball has collided with something to stop it from moving? The best I can think of is you can make a ball move down until it gets to a specified height then stop, then you can apply forces to it programmatically and have it roll around. You won’t be able to push it with the player character, but I guess technically you would be simulating gravity with Verse. That math would be extremely difficult to work out too, you would basically be developing a core part of a game engine, inside a game engine, using Verse.
What about turning an uploaded ball into a prop (i think by using GravityBall := creative_prop) and using the prop mechanics via verse