How to do Granular Synthesis for vehicles?

I have been watching this video on repeat trying to figure out how this man did this granular synthesis for vehicles. I would love to do it for my game but I have no idea where to begin. I see he made separate metasound sources but he does not show it in the demonstration. Any help/advice will be appreciated. https://youtu.be/_TA_vZ6VEUc?list=LL

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I was also fascinated by the Emil’s videos :slight_smile:
and still thinking how I can replicate the behavior he shown.
He probably wrote a costume C++ class??

I just went ahead and created my own.
You can get it here:

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