How to do fisheye lens in UE4?

How did you do you do that? Also is lens disortion and fisheye lens the same thing? How to make Classic Sonic spindashing by holding Ctrl keyboard button because he just keep standing still,but he’s walking/running normally anyway.

So what if you could make it more spherical? Anyway which fisheye lens Unreal Engine 4 tutorial should I follow in Google searchbar?