How to do Fbox or bounds from unity in blueprints.

I want to create a camera effect that is used in games like super smash bros where a camera can keep multiple people in the view. The best way to do this is creating an axis aligned bounding box which draws a box around the people. I only know how to do this in unity which is the bounds method but is there a way to do this in unreal?

Hey there, you have this video to guide you through the code, although it’s unity code most of it should be compatible with ue 4. I haven’t tried this but instead of the encapsulate, the FBox constructor can take an array of points, so if you supply a tarray of the positions of your characters it should the same thing.