I want to make some tools for Level Design, and one demand is to let some actors tick in editor mode, not playing. I’ve seen a way that some BPs can work, but how about doing it by a utility widget? That’s more elegant.
Yeah That works. Thank you. but… if there could be a way by using utility widget? Then it can be integrated into other level design tools.
I guess that is the case, because the editor utility stuff is all related. I haven’t tested it, but I’m assuming that what’s accessible from an editor utility actor is broadly similar to the widget.