How to do CS:GO style cases with Blueprints?

I’m not sure if this is the correct place to put my thread but, I am an indie developer that is currently working on a shooting game and wanted to add a CS:GO style case system for weapon skins. I can’t find any tutorials on YouTube or Google. So I thought somebody on the forums would be able to help me. Please note I am very new to this and this is actually my first game. I have a good understanding of the Unreal Engine 4 editor. If anyone would be able to help me with this it would be greatly appreciated!

Thrillride Games

Hey bud i see you are having a bit of trouble so i will help you out watch all these tutorials and i promise by the end of it you will have a basic idea on how you could go about doing this csgo case simulator but remember you probably would have better luck doing this with unity. unity is built for stuff like this but here is a list of some tutorials to point you in the right direction :slight_smile:

and to add a rarity to a item is kinda simple but finding out how to do it is not all that easy but for a rare item you want to have small count and a random interval at something that fits your need like for a knife you would have a float of say something like 0.003
a regualar gun like a p250 sand domb you would have it at like 57%
i hope this helped you alittle bit but the only way you are going to be successful in making this game is breaking it up into small parts planning ahead make sure you have a solid code layout and very orginized and fairly labled codes or blue prints and most importantly dont go to sources like youtube do your research and explore your options and to be honest with you as much as i like ue4 i think unity would better fit your project developent. again i hope this helped if you have any questions let me know.