I am building an infinite runner flying game for which I need to clamp the camera with 30 degrees of 0.
I already have the clamp on my 3rd person camera in blueprints (see pic).
The problem I am having is that the camera clamp stop is really sudden and jarring. when the camera hits its 30 degree rotation, it feels as though it just hits a wall.
Can someone help me figure out how to cushion the last 5 degrees before the camera clamp sets in?
Also, it only needs to cushion on the way in not on the way out. I don’t want the camera to feel like it’s putting out of something sticky.