After a bit of debugging, it also seems that at step 3, the timestamp you get from the Execute on Server Event, is always this:

So this happens:

This does not happen with a Multicast, but that’s not what I need. UE Bug?
After a bit of debugging, it also seems that at step 3, the timestamp you get from the Execute on Server Event, is always this:

So this happens:

This does not happen with a Multicast, but that’s not what I need. UE Bug?