I seem to have a problem when I do a binding in an UMB Widget for getting the health from my float created in my character BP of my flying pawn character.
I am using the flying pawn template in UE4.
Here is a screen grab:
Hi everyone,
I see how they set it up in third person and first person tutorials but its not working with the flying pawn template.
Great thank you very much. :-))))
Here is it working YAY:
I was trying to cast to a player character. Its a player pawn not character.
I had to divide health value by 100 to set percentage scale 0-1.