In the end I used a particle effects approach. I create sockets on each bone and alongside them and spawn a particle effect on each socket.
It’s probably not the best solution, but it’s the one that artistically speaking looks best.
In the end I used a particle effects approach. I create sockets on each bone and alongside them and spawn a particle effect on each socket.
It’s probably not the best solution, but it’s the one that artistically speaking looks best.