I’ve been looking around the UE4 Editor for a Function that allows Accurate and custom Map Scaling based on real life Measurements like KM’s and Meters. Additionally trying to locate a way to fully customize the Terrain. I do realize there is a way to do that, but not the way im looking for. I’m looking for a way to design the map very specifically, adding cliffs and elevation drops in addition to the “Default” Landscaping Method. But i couldn’t find these. Maybe i just wasn’t looking in the right places. Does someone mind clarifying how i can do this, if possible?
I require this due to a Game i’m developing (kind of obvious) , and it needs to be very specific in the distance of the entire map.
An Example: One Square “Block” is 1 Meter. So, 25,000 x 25,000 1m Blocks equals - 25x25KM.
By default a terrain is scaled so that each vertex is 1 meter distance from its neighbor. That means every 1000 pixels of heightmap is 1 km.
To make a 25 km landscape it would require a HUGE amount of memory. Even if you did an 8k heightmap and set the scale to 3 meters per pixel.
If you are sculpting the terrain by hand and you need to have exact distances you could use the primitives scaled to whatever height/width/depth you need to sculpt to as reference.
An 8k heightmap is probably over 100 MB of memory!
And that’s JUST the heightmap. If you factor in a few layer masks your talking several hundred MB just for the landscape.