I have created a socket on the skeleton of my character - how do I retrieve the location of this socket in blueprints?
When I retrieve the skeleton mesh component (of this character in the blueprints), it does not give me the option to call the “get socket location”…any idea why? It requires a “skeleton mesh socket reference”?
If you have a reference to your characters Skeletal Mesh Component you can use the Get Socket Location node. It will give you the sockets location in world coordinates.
What you have to do to see this node is drag a wire from your Skeletal Mesh Component and un-check the “Context Sensitive” checkbox.