Hey! I’m working on the third person template and trying to do some cool camera transitions like the once done in The Last of US and Tomb Raider. The transition or change in the location and rotation of the camera generally takes place during the combat scenes.
The Last of Us example at 0:32 sec where the camera goes from behind the player to his side with a smooth transition
I’ve tried using the method shown here
where the camera is toggled between two locations. So, I tried this concept something like this
It just changed the location to somewhere inside of the player and without any smooth transition, just snaps to a location where I can’t even see the player. Maybe because it is attached to the camera boom or the spring arm component. I don’t know.
Its still not smooth enough…a bit jerky when goes back to its original position during the second timeline. And also if I do the single transition, i.e, from the main camera to the side one the camera rotates in all sorts of direction.