I cannot for the life of me find anything about doing camera animations from within a player blueprint. Im just using the default thirdpersoncharacter blueprint and I am trying to replicate things like this:
Im basically trying to get a camera to lock to certain position and do a small animation around a character who is doing an animation. I’ve tried many things with spawning cameras and trying to swap active cameras but none of it is really working or close to what I need. Im not really sure how I can approach this or what nodes I need to achieve this. I could probably figure out what to do if I knew the nodes that I need to use.
Logically it would make sense to spawn a camera and use a lerp or blend between cameras or create a camera actor with the animation baked in to it while you switch that to active until the animation is over but I cannot find any information about this anywhere and the unreal wiki stuff is far too verbose for me at this point. Theres a lot of camera tutorials but its mostly for switching between random actors or through a scene. I cant really find anything that pertains to using blueprints to play an animation around the character no matter where they are in the world.