How to do 360 rotation around object

Hi Im absolute beginner with ue4, I have added button inside my widget, I want to add onclick function that will do 360 rotation around car. Any recommendations how to do it? I have tried to find some tutorials for hours but I was not succesful :frowning:
picture: animacia hosted at ImgBB — ImgBB

This one is a tad more involved:

  • are the cars placed in the level manually?
  • how is the user selecting cars?
  • is the car just a mesh or an actor?
  • does every car has its own unique widget (or 1 widget but many cars)?
  • where (in which blueprint) is this widget created and added to the screen?
  • do the cars have a camera already or we’re using the current camera we’re looking through?

Blueprint communication (data flow between objects) is a massive topic and can be pretty convoluted at times, hence the questions; different setups require different solutions.

-cars are placed just manually
-there doesnt need to be select, just when I click animacia button rotate around one of them
-car is just a mesh
-just one widget
-not sure about this question, I have created simple widget with 2 buttons, than I created HUD and added it in HUD class
-currently when I click play I have added just simple movement with mouse

so when I start it it should be free to move with mouse, but when I click on animation button it is “showcase” car, it doesnt matter which car. Just do 360 rotating animation around one of them to showcase it

based on information I found I should do it trough sequencer but I have no idea how