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How to divide input axis?

It is simple that each input axis have two type of value, +X/-X or +Y/-Y. How can we divide this input axis in blueprint? I want to use positive and negative axis value separately. Does any body know how to do this?

If i understand the question correctly. Just use a Branch node that checks if it is greater than 0, if it is, its positive, if it isnt its 0 or negative.

Hi, thanks for replying. But when I try to attach branch node to axis value it shows it is not compatible with float. Can you please show me screenshot or tell me the steps?

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You need to create an > Node and attach it to the Axis Value, it will return a boolean which is what a Branch requires.

Hi, thanks. But the next step is how can I use this with movement input. The thing is I want to make a variable for the negative value, which will help me to set different animation for negative value. But when I try to compile it shows error. Here is the screenshot.
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Use a sequence node to help control the flow of your blueprints.

Thank you a lot. I will try further if I can do the rest. As my objective was simple. I want to set two different animation for forward movement and backward movement.

You should check out this episode in an Unreal Engine 4 tutorial series.