What is a good way to distribute your archviz project to your clients desktop or that of your teammembers? (let’s limit this to all members use windows only)
I recently began to explore Unreal Engine 4 to see if I could use it for archviz proposes. I find it fun to use so far and it reminds me a bit of Quest3d, where I have a bit of experience.
First I started with a new project: First Person / Desktop / Maximum Quality / With Starter Content
Added a Shape_Cube and made my first Blueprint (https://www.youtube.com/watch?v=d2Ua6ncLcVY&list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F&index=9 I used the sliding door example)
Great! So now I want to send it to a colleague.
I switch the Build Configuration to Shipping, next: File - Package Project - Windows - Windows (32-bit), choose a folder and voila, a little bit of waiting and done.
(I’ve read: https://docs.unrealengine.com/latest/INT/Engine/Basics/Projects/Packaging/index.html)
It created a folder structure:
Engine => 1248 files, 48 folders, 65MB
MyProjectDemo => 2 files, 4 folders, 569MB
In PackageFolder\WindowsNoEditor\MyProjectDemo\Binaries\Win32 is a executable MyProjectDemo.exe which will start the game.
So I have some questions about this, as the shear size of these folders/files is not something you would pro preferably email/send to anyone, and those kind of numbers in files and only that one nested in a subfolder is used is not something I would throw at any given teammember:
1 Are there ways of decreasing those numbers (MB’s and amount of files/folders) Are all files necessary?
2 What is the use of PackageFolder\WindowsNoEditor\MyProjectDemo\Content\Paks\MyProjectDemo-WindowsNoEditor.pak it is 546MB. It is in the folder Content so I would guess it contains specific files created in that game, but this example is made of cubes, a sky texture and some blueprint, this can’t be this big. But you know, I’m asking because I don’t know.
3 What method do you use to combine those files in one *.exe file? If you do this that is. I would like to know how do you Package your Project to your teammembers? What works for you?