How to dissable Replicate Movement on actor component/child

Hello, I am having trouble with network replication on actor components in blueprints. I have given the components replication in the construction script with ‘Set is Replicated’, and disabled replicate movement on the main actor (which is all-ready off in the defaults) but this doesn’t disable the movement from being replicated on the child. Is there something I have missed here, or is this a bug?

Thanks :smiley: