How to displayed "mouse cursor" on play mode?

i want make mouse event like this tutorial.

However, i not know how to display the cursor.
Please tell me how to set.

To show the cursor just add the “get player controller” node to your level blueprint, then drag the output pin out and add the “show mouse cursor” node. Then simply set it to true.

And remember to connect to an “Event begin play”, or it will not work.

I hope this will help! :slight_smile:

1 Like

thanks!!it worked very easy.
I was looking towards the editor preferences .

You’re welcome! But if the question was answered, mark it as solved to other users know that they don’t need to look into it anymore. :smiley:

Am setting an controller event to turn the cursor into a hand when the cursor is over a door, then be able to open the door. Currently am able to open t

he door; however, am not able to turn the cursor into a hand.

![alt text][2]

It’s pretty simple too. In your actor BP (your door blueprint), simply create an “Event ActorBeginCursorOver” and a “get player controller”. Out of the “get player controller” create a “set CurrentMouseCursor” and set it to the cursor you want. Then repeat this process with the “Event ActorEndCursorOver”, and set it to go back to the default cursor.

Then in your level BP, out of the “get player controller” pin, create a “set Enable Mouse Over Events” and set it to true.

It’s done! :smiley:

I’m attaching some images just to demonstrate exactly what I said.

This is the actor BP

And this is the Level BP

Just don’t forget to mark it as solved if it works, and if don’t, just post here and I’ll try to help :slight_smile: