How do I get UE4 to send the same image to both eyes of my HTC Vive, therefore producing a completely 2D, monoscopic view with zero 3D effect? I want to create a completely 2D / flat image without any depth perception whilst I am actually testing the project in VR mode / inside VR.
I have tried turning on Monoscopic Far Field on in Project Settings under Rendering, and then setting the Mono Culling Distance in a level’s World Settings to 0, but I still get the full 3D effect - because Monoscopic Far Field is only for mobile deployment?
Any help greatly appreciated! Thanks!