How to display texture with alpha or mask on the spectator screen without adding a new SceneCapture?

Hi everyone,

Here is my spectator screen :

The red square is my clear color from my render target.

I just want it to be transparent.

If I understood correctly, “SetSpectatorMode(TexturePlusEye)” it just adding a texture to display on the spectator screen behind or in front of the Eye texture. It could be awesome to get that Eye texture and add a material to it (maybe on the next version, with the “Viewport” spectator screen mode).

Anyway I just want to add a tranparent texture for adding the brand of my client. And because I make my demonstrations with a laptop I can’t add a new SceneCapture for performance issues.

Has anyone succeed to do it ?

Bests :slight_smile:

Alex

I’m also trying to do this. Rendertarget texture alpha channel doesn’t seem to do anything here.

In fact, without digging into the engine, you can’t. -_-

Doesn’t the “Set Spectator Screen Mode Texture Plus Eye Layout” node do what you want? There’s now a bool on there saying “Use Alpha”. Works for me.