I’m trying to display some text on my HUD’s player when he’s entering triggerbox. I’ve already did that in other projects and it worked fine. The difference with that projet is that, in this project, the player is controlling a pawn (“a marble”).
I am wondering if the function are the same as a normal player because the following BP isn’t working.
1st screen: Open Level BP (I am not sure if the get player controller + get HUD are the functions that I need there. I think that my issue is coming from there but I’m not 100% sure)
I originally forgot to add it to the game mode but I did.
The text is correctly being displayed but it’s ALWAYS being displayed. I would like it to be displayed ONLY when it enters the triggerbox and undisplay it when outside.
Is there a reason why you’re using the HUD class for this in the first place? Every time there’s an engine update I fear HUD is going to be deprecated.
Almost certain at this point it’s not making it into UE5…
Tbh, it must be the first time I’ve seen HUD hooked up to a BPI