Hello,
I don’t think it’s a beneficial for you to try to replicate a texture. Imagine replicating for example 4mln pixels (2k texture) every networking tick… it would be a lot of data to send.
Of course it’s doable with pixel streaming, but it’s usually not very smooth and responsive in higher resolutions.
The usual solution in your case, would be to have both puzzles in one world - 1 for your player and another to mimic the second player. Then you only replicate puzzle objects when they change, and player can switch between cameras smoothly. It’s much more optimal than trying to replicate the whole camera view, but for sure harder to do.
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