Im dont quite understand your question,
but i do believe that you are trying something like this?:
This approach can be achieved with a ScreenCapture.
This ScreenCapture renders into a RenderTextureTarget.
Out of this RenderTextureTarget you would create a Material.
Your Widget would have an Image-Widget, and is bound to a
dynamic Material Instance from the rendered Material.
Thanks for for the information but I’m not sure that’s what I’m looking for. Sorry if I wasn’t clear, I’ll upload an image to show what I mean as an example.
Basically when you ‘interact’ with an object/mesh in the game, it should appear in the center of the player’s camera to view it.
I’m not sure how you would achieve this effect?