Currently I’m using a ‘cheat’ method of having meshes with camera’s assigned above them and the game simply switches to that camera when the user enters a trigger box and presses a key. Once the camera changes it locks the player’s movement/rotation through cinematic mode and then disables it once they’ve stopped viewing the object.
How would I go about doing this by loading the viewed mesh into the center of the player’s camera via a widget?
Thanks for for the information but I’m not sure that’s what I’m looking for. Sorry if I wasn’t clear, I’ll upload an image to show what I mean as an example.