I’ve been looking at MoviePlayer.
I can’t seem to get anything to show up. I actually need the loading screen after map load because I have a long random level generating step happening in BeginPlay. As far as I understand from all the samples I’ve seen, I just call SetupLoadingScreen and it should start playing somehow. I even tried calling PlayMovie with no effect. I don’t actually have a movie, just a Slate Widget.
I’m hoping to be able to update the text in the widget eventually with progress saying what steps are complete.
Here’s some of my code so far:
class SLGLoadingScreenWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SLGLoadingScreenWidget) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs)
{
ChildSlot
SNew(SOverlay)
+ SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
SNew(STextBlock)
.Text(NSLOCTEXT("WRAITH", "LOAD_SCREEN_Loading", "Loading"))
]
];
}
};
void UWRGameplayStatics::StartLoadingScreen()
{
FLoadingScreenAttributes LoadingScreen;
LoadingScreen.bAutoCompleteWhenLoadingCompletes = false;
LoadingScreen.WidgetLoadingScreen = SNew(SLGLoadingScreenWidget);
GetMoviePlayer()->SetupLoadingScreen(LoadingScreen);
GetMoviePlayer()->PlayMovie();
}