How to display a 3D object while dragging a Widget in 3D world?

Hello, I’ve followed this tutorial and I now have a Widget Blueprint setup where I can drag a widget into my 3D world and when released, an actor is spawned at the exact location of my mouse’s projection.

An “Event On Drag Cancelled” is used to spawn the actor, I want to be able to preview my 3D model before releasing my drag and finalizing the spawn. How can I achieve this? Thanks in advance.

Did you ever solve this? I’ve followed the same tutorial, and want to attempt to do exactly what you say. At first I thought I had to find a way to preview the mesh as a 3D model in the Widget-asset somehow, but I guess it would be easier to simply spawn the model in the “real game” and have it move along with the cursor. But I’m not sure how to tap into the drag-action to monitor the motion…