When we originally spoke about this, the 2nd screenshot contained a suggestion of how to do it:
Not sure if you missed it or simply did not like the approach; if it’s the latter, ignore what follows.
I’m line tracing to each target within range for calculating grapple features
That’s the problem, you’d first need references to those and then filter for range. Consider implementing the method I mentioned. Using the GetAll
nodes for this is too cumbersome and can become slow if you need the updates often and / or there are plenty of objects.
You will, ofc, need the dot product to get the direction-valid ones.