I have a blueprint at mouse location, it is pretty far away from the camera. On this blueprint, I have a Widget component using world space. It works perfectly in the middle of the screen but when I move the cursor to the edges my widget disappears. I believe this happens because it is getting too far away from the camera but I can’t find any settings that would allow me to fix this.
Sorry but no I do not want a bunch of workarounds like moving the camera closer to the object or vice versa. I have things where they need to be. So please only respond with where I can access settings to increase the widget render/draw distance from the camera.
Circle shows
Circle doesnt show