Is there an easy way to completely disable virtual keyboard on ios and android builds? Without changing the engine source code or reimplementing many widgets
How did you get the virtual keyboard to turn on in the first place? I’ve been trying to figure out how in Blueprints to make the keyboard come up to enter into a text field in UMG.
It appears automatically on ios and android when you press on editable text box
Not for me. I am using version 4.17.2
Maybe yours will go away if you change versions? I might try changing versions to see if the keyboard comes up for me. But I created my own virtual keyboard using UMG so I think I will just stick wth that for now.
But I WOULD like to see it work - if possible.