Hello everyone, I’ve created an Inventory System. And I want to open and close it with “tab” key but I’am having problem because of Navigation thing on widgets. I couldn’t find a way to turn it off with blueprint coding. I don’t even want to use arrow keys.
I’ve tried some ways to fix it as setting navigations to “stop” and overriding key inputs but they didn’t work for me. I’ve seen a solution for C++ but as I said I’m using Blueprints.