How to disable the navigation for widgets ? (Blueprints)

Hello everyone, I’ve created an Inventory System. And I want to open and close it with “tab” key but I’am having problem because of Navigation thing on widgets. I couldn’t find a way to turn it off with blueprint coding. I don’t even want to use arrow keys.

I’ve tried some ways to fix it as setting navigations to “stop” and overriding key inputs but they didn’t work for me. I’ve seen a solution for C++ but as I said I’m using Blueprints.

Guys If you are having the same problem I’ve found another way to implement opening and closing of the inventory system. It’s so simple, you just need to set Input mode to game/UI and Set game paused to true when opening the Inventory. And set Input mode to game only and set game paused to false when closing. Btw set all widget’s Is Focusable options to false. So that’s it I know this is not the best solution but it is ok for me.