Recently one of my islands completely broke due to assets (like audio players) not being loaded in the island, as a result of HLOD and Asset streaming.
I also keep getting hundreds of erros in the log window, telling me to uncheck asset streaming on those assets and devices, but I can’t find an option to do it.
How do I disable streaming for specific devices and objects?
Not sure all the types of objects this works for, but if you select the object in the UEFN Outliner, it’s the setting called “Is Spatially Loaded” - uncheck it.
(Spatialization on the image refers to 3D audio, not streaming)
Guess I could make those devices follow the player X and Z positions around, so they are always on the loaded chunks, but still, this doesn’t sound like the best approach, specially for games with multiple players
Is there a way around it ?, like using a trigger instead of the audio, the trigger then triggers the audio for the instigator ??
There’s also an Is Spatially Loaded inside the default blueprint settings in the content drawer of custom props, as well as each instance of them in the outliner.