How to disable/ stop fracturing of an destructible mesh in blueprint

I have the destructible mesh good as I want it.

But now, when it enters a box collision I want to trigger an event that stops is from fracturing.

And another event that can turn ON fracturing.

Any help is appreciated thanks you

Hello there @ddave104!

Assuming you are working with Chaos destruction, controlling the fracture would be a matter of how the mesh is breaking.

Since you mention collision, you are probably using “Enable Damage From Collision”. Your blueprint should read the event, and disable damage from collision before the mesh shatters.

On the other hand, if you are working with Damage Threshold, then you can manipulate it’s value during the trigger. When your mesh collides (On Component Begin Overlap), raise the damage threshold to a very high ammount (lie 99999). And once the overlap ends, you can set it back to it’s original value. You can use a variable to store/swap the damage numbers.

What node is that? I pull from the destructible component and I get apply damage / apply radius damage only. No Enable Damage from collision, no damage threshold. Thank for replying

If you are not seeing those properties, then it’s possible that you are working with the old Apex system for destruction, instead of using Chaos. Check if you have a Geometry Collection Component, that’s where the Threshold settings should be.

For further details on the matter, I would suggest checking the video guide below: