If you are using a character type blueprint, you could adjust max walk speed to achieve this.
Also, if you are using a blendspace for the movement, you wouldn’t even need to adjust the animations.
If you are using a character type blueprint, you could adjust max walk speed to achieve this.
Also, if you are using a blendspace for the movement, you wouldn’t even need to adjust the animations.
Hi, does anyone know how to disable sprinting in a particular level as I want the first level to be in a forest and then the next level in a house. I don’t want to the player to be able to sprint in the house just walk. And then the player can sprint in the forest.
Much help would be appreciated…