For the love of god I can’t figure this out.
Still kind of new to Unreal Scene.
I am using Unreal Engine 5, but I don’t think that’s relevant to the problem because I believe I have this issue on UE 4 as well.
I’ve done the following:
-Created my own Game Mode and set it as default.
-Created my own Player Controller and set it as default in the Game Mode.
-Create my own Camera Manager and set it as default in my Player Controller.
-I am spawning my own camera class in blueprint inside of the Camera Manager and setting it as blend target.
After all of this, my game is still spawning a CameraActor by default that is owned by my Custom CameraManager.
I can’t find a setting to disable this or a function to override this.
How do I get rid of this useless default camera that I don’t want because it’s out of my control?