No one has an idea?
btw, how can i set a socket location/rotation in c++? because Socket->RelativeLocation is a const FVector, so i cant use this property, and i cant find setter functions
Background for my question:
I want to attach my CameraBoom to a socket thats attached to my character head. And my character rotates with the camera (bUseControllerRotationYaw = true).
If i dont disable the socket rotation, the socket will rotate my camera (when an animation is played), and the camera will rotate my character and because the character is rotating, the socket will rotates relative to it, so the socket has a new rotation, this will cause the camera to rotate, … and again from the beginning. It will cause my character jerking around the z-rotation axis.
I can solve this problem, if i can disable the socket rotation. (while the character plays animations)
An idea for a workaround:
I create a second socket and attach it to the root. Then i get the location from head-socket, and set it to this socket. This will give me a socket that’s attached to the root with the location from the head socket. (but for this i need to set the location and i dont know how)