Hey there guys! I am working on my game and all and I was wondering how to disable the right click for a period of time until activated either via a trigger box or cutscene. Basically, I am triggering a weapon via the right click and don’t want the player to be able to use it until I play a cutscene to explain it. For whatever reason it doesn’t want to disable so am I doing something wrong? (Which is completely expected.) Would anyone be able to lend a hand with fixing this? Like I know that I will be needing a branch to set if it is true and all- I am just not understanding where to go to actually get it to disable.
You can add a “gate” after right mouse button, set it to start closed, then connect the overlap to the gates “open”. After gate set activate weapon [x]. If i understood right the stuff youre trying to do
activate weapon [x]? can u send pic or explain what that means ? thx