I’ve ran into an issue with a custom coordinate system I made. The idea is to keep the player within a proper distance from the origin of the games map using a sector approach. So if the player exceeds a threshold he is set back to the origin along with the entire world. The problem is, if the player is standing on an object that is being set back to the origin with the player, then for some reason the player is given a velocity and continues going into that same direction until he slows down. So basically I need to disable the physics between the player and the object it’s interacting with when changing sectors.
Is this possible, if not then is there an alternative solution?