Every time when I export my android project as aab I get an additional obb file. How do I disable the split that all will be packaged inside the aab?
You can suppress the generation of additional obb files in the project settings using the Package game data inside .apk file. If I understand you correctly, this is what you are looking for.
But, as the flyover help shows, this has side effects. I’m doing this in my current project, because I have trouble with obb files installation. A different story, but the APK is now too large, so no option for the Play Store.
I created a testproject which is ~150mb but Google Play accepts only aabs, no APKs anymore, as you might know. So I cant package it inside APK, when in need aab.
Is there any other way to disable the obb split?
PS: there is a plugin in development which automates the oob split/on demand…, which makes it very easy to publish on google play but it is still in development.
Ah, I see. No, I must admit, I did not know about Google not accepting APKs any more - it’s quite some time I did submit an app (and this was not UE4, just native stuff). Sorry for that, I did not get into that Bundle stuff yet - will need to obviously…
I Currently uploaded only the aab without the obb and funnily enough, google has accepted it but the app does not start. ^^ Sadly there is no option anymore to upload additional obbs. Maybe I have to pack them inside the aab anywhere?
I am not sure what happens exactly at aab creation - but maybe there’s some build of apk files and obb files going on as intermediate step? Just an idea - if you enable that option I mentioned, maybe this will also cause the aab to include the extra game data otherwise packed into a separate obb? At least, this would make sense to me, but as said, just speculation…
It worked, I got full aab by force small obb & additional apk
What it the “additional apk”? I can’t force UE to put the obb inside the abb…
It looks like upgrading to the newest supported version of the Android NDK solved the problem.