How to disable movement of Minimap?

Making progress, I see!


To take this question further if I did
switch to a camera, would I then be
able to allow the player to switch to
3 individual cameras to allow the
player to see only 1 platform per
camera?

Unreal is not really the engine you want if you need multiple cameras doing their thing at the same time :wink: That’s why Render Targets exist.


i don’t want the map to move when the
player moves.

Two easy options:

  • don’t make the capture component a part of the player, so it does not move with them
  • or set the location to be absolute:

331797-screenshot-2.jpg