Making progress, I see!
To take this question further if I did
switch to a camera, would I then be
able to allow the player to switch to
3 individual cameras to allow the
player to see only 1 platform per
camera?
Unreal is not really the engine you want if you need multiple cameras doing their thing at the same time That’s why Render Targets exist.
i don’t want the map to move when the
player moves.
Two easy options:
- don’t make the capture component a part of the player, so it does not move with them
- or set the location to be absolute: