How to disable LOD system completely for a project?

So basically title,for my project LODs don’t make sense so it would be more performant if the whole system wasn’t enabled in the first place, anyone knows the way to do that?

You can use the console command

r.forcelod 0

to make all meshes in the scene use LOD 0. I think all the other LODs will still get packaged, though.

You can also use a plugin like

to permanently remove all but LOD0 of all static meshes is one go.

Hye thanks for the reply, I tried that command but it’s only for the current editor session, once you restart it’s back to normal. Thank you for the plugin, if there is no way to disable it then that’s what I’ll use but I guess even if every mesh has lod 0 the lod distances are still calculated and that’s what I’d like to disable.

You can put the console command on being play for the level.

LOD switching is the least of your worries, in terms of performance hits, I’d say :slight_smile:

Even if it isn’t calculating something which doesn’t have to be calculated doesn’t make much sense does it?

Yes, because it’s a tiny overhead. There are other, much more significant costs you could look at first ( lighting and shadows, for instance ).