Hello all,
Ok so here is my problem, I have 2 separate trigger box’s
1 is linked to a button that preforms (pressed E) (flip flop A) sequence/audio/ sets lights visible on
Press the button again (pressed E) (flip flop B) sequence/audio/sets lights visible off
No problem so far.
The second trigger box is set the same way but with play and stop music.
If I play the game and press them individually on and off works fine,
However if I turn on the lights and then turn on the music if kicks out
An error that either one is pending kill.
From my first understanding the flip-flop was being triggered for both regardless of
Which trigger box the actor/pawn is in, then realised that I don’t even need to be in
A trigger box to activate the to it. If I play game Press E and then walk up to either
Of the trigger box/buttons and Press E
The error ‘pending kill’ is kicked out straight away.
This is all in the level blueprint.
So my question is how can I stop the flip-flop being active all the time
And how can I link the flip-flops to there corresponding buttons?
Any help would be muchly appreciated thank you.